002

Midair

A car interface system where the driver, the vehicle, and the road respond as one — built from what drivers actually said they needed.

concept · team · 2025

automotive

prototype

figma

002

Midair

A car interface system where the driver, the vehicle, and the road respond as one — built from what drivers actually said they needed.

concept · team · 2025

automotive

prototype

figma

PROBLEM

In-car tech is packed with features that compete for a driver's attention. Navigation, media, controls, and alerts live in separate layers, and every interaction adds friction at 70 mph.

APPROACH

We surveyed local drivers on what actually frustrates them, found one clear signal — navigation matters most — and built the entire system around it. Everything else adapts, appears when needed, and disappears.

OUTCOME

A validated design principle and full interface system: navigation anchored to the environment, alerts surfaced only when relevant, and a customizable dashboard modeled on habits drivers already have.

01 / CONTEXT

Cars ship with the latest tech, but none of it feels unified. Midair is a concept interface system that rethinks the in-car experience as a single responsive layer instead of a stack of competing screens.

A 4-person team project — I drove the majority of the research, information architecture, and interface system work.

02 / PROBLEM

Navigation, media, vehicle controls, and safety systems each live in their own layer, forcing drivers to constantly shift focus between them. Tapping through menus. Scanning dashboards. Reacting to alerts that come too late.

How might we design an interface that stays aligned with where the driver is going — instead of pulling their eyes away from it?

03 / RESEARCH

03 / RESEARCH

We started with a survey of local drivers — 26 questions on navigation habits, alert preferences, distraction sources, and layout priorities.

We started with a survey of local drivers — 26 questions on navigation habits, alert preferences, distraction sources, and layout priorities.

01

Navigation matters most. Drivers picked the nav map first — ahead of speed, battery, and media.

02

Phones are the distraction. Notifications and on-screen clutter topped the list.

03

Simple beats dense. Minimal interfaces and larger touch targets, preferred over more info.

04

Consistency is non-negotiable. Same buttons, icons, layouts across screens.

ONE DESIGN PRINCIPLE CAME OUT OF IT: keep navigation front and center, anchored to the road and environment. Everything else is secondary and adapts around it.

04 / PROCESS

04 / PROCESS

Wireframes

Wireframes

Wireframes stripped everything back to structure. Just boxes, lines, and hierarchy — the bare bones.

Wireframes stripped everything back to structure. Just boxes, lines, and hierarchy — the bare bones.

Prototypes

Prototypes

The system breaks into four surfaces, each designed to reduce friction between the driver, the vehicle, and the road.

The system breaks into four surfaces, each designed to reduce friction between the driver, the vehicle, and the road.

Home

Glanceable overview: essentials prioritized, everything else one tap away.

Map

Navigation integrated with the environment, simplified interface.

Music

Playback simplified to minimize attention shifts.

Phone

Calls streamlined with minimal visual noise.

05 / CRAFT & SYSTEM

Iconography built for recognition at a glance: navigation locked to the road, music that shifts in and out without breaking focus, climate controls that surface what matters and stay silent when they don't.

Customization borrowed from a pattern drivers already know: the dashboard works like a mobile home screen.

06 / REFLECTION

What was validated: the research principle held — anchoring navigation and letting everything else adapt removed the layer-switching that drivers named as their top frustration.

What I'd test next: usability testing in a driving simulator — glance time and task completion under real cognitive load.

© 2026 DAVID JEONG WOO KIM

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